I think you are talking about the "actions" in the chapter "run and gun" right? It's an example of using the sorroundings described bybthe referee as advantage. If the referee for example describes a scenery where there's ruins around the combat zone, you can try to make some decaying ruins fall onto your enemy, that's using the ambient to fight for you.
i uploaded a new version of the book where this is futher explained, you should be able to download again. There is more content now too, like enemy examples and trap and ambush mechanics.
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The rules mention something called ‘the ambient’. What is this exactly? I couldn’t find it explained anywhere.
I think you are talking about the "actions" in the chapter "run and gun" right? It's an example of using the sorroundings described bybthe referee as advantage. If the referee for example describes a scenery where there's ruins around the combat zone, you can try to make some decaying ruins fall onto your enemy, that's using the ambient to fight for you.
That is more understandable. Perhaps if you included the above explanation in the game to make it clearer.
i uploaded a new version of the book where this is futher explained, you should be able to download again. There is more content now too, like enemy examples and trap and ambush mechanics.
Cool, thanks for that.